super glitchy, but tbh that's the only part of it that's fun
super glitchy, but tbh that's the only part of it that's fun
2EZ4ME. 4298 no sweat
But seriously, this is a very simple game with no clear purpose or style. It probably shouldn't have medals, but whatever.
This is very creative for having such a simple and common general idea. Thousands of platformer games have been made, yet this one still stands out. The way the player must interact with blocks is unique to this game. In most games, blocks are just moved by pushing them. I think forcing the player to think with their head, pun intended, is an excellent addition and allowed for some very interesting levels to be made. Sixty levels (plus the lost ones) is more than most games of this kind, but I never did get bored, so this is fine.
It is a bit of a shame that so few people had the chance to play the lost levels. I mean, you did an especially good job on those <spoiler> the changed gravity mechanics were a welcome addition, as by that point the standard mechanics were getting old. Forcing the player to refresh the page to pass certain levels is odd, not out of place with the rest of the game.</spoiler>
The art is simplistic, and the story is non-existent, but honestly, I think this may have been for the better. It might feel a little weird to have some beautifully designed, anti-pun ant-ended again. The meaninglessness of playing the game fits well with the general strange elements of design. Truthfully, I rarely actually listen to the soundtracks of the games I play on NG. This one was no exception, but just listening to it now, I think it was a poor choice. The game's not <b>that</b> exciting. I'm glad I listened to some lo-fi hip hop on YouTube instead.
The medal requirements are pretty well chosen, with a mix of progress based medals, challenge-based medals, and grind based medals. Clearing the red stuff felt decent, even though it looked nothing like mold. I personally like the idea of splitting up no-death achievements. It makes them easier, but still pretty difficult to obtain. The "Beat x number of total levels" medals were both achieved while attempting to get other medals, and though I did have to grind a bit, it was easy to die a lot very quickly once you reach level 59, so dying one thousand times was very attainable. The medal "No Death 6" is the only one that I have yet to achieve, but plan to in the future. As for the "Play Fridge Runner X Times" medals, these I have no idea how to obtain. The "Lost Levels" badge does seem to be broken for everyone, so if you ever read this, please do remove it.
Ultimately, this is very good for a game as simplistic as it is, but I would be rather pleased to know how to unlock the medals for playing Fridge Runner a certain number of times.
A very simple idea done well in a short game. It's always a pleasure playing your games!
Weirdly enough, I found this game extremely difficult the first time I played it. Only a few years later, and I have now finished the whole submission within ten minutes. It's interesting how quickly skills can develop.
Very interesting controls that take a while to get used to. I completed easy mode in 5 minutes 32 seconds, and I nearly finished normal just a few minutes ago. I guess it is possible to finish with no deaths on normal, but I bet it will take a while before anyone legitimately does so. The game's really hard, but actually possible with enough time and effort. Good job on that. Though <i>Please</i> don't make your next game even harder! I don't know how much of this I can take.
Edit: damn, I nearly did it again. I was only ~3 jumps away! oof
Oh, and one more thing. Could you add a button that goes back to the menu? I don't like refreshing whenever I mess up badly.
press M while playing! that's the "menu" reset, R resets the level ; )
You can screw up on normal, a no death run (medal included) is really really really hard.
A good minor screw ups run on normal is like 11 minutes. It's all about speed and precision.
The game might be possible if the arrows pointed in the direction from which the crystal is farthest away. As it is, the game is almost entirely luck based. You might as well have just added a visual dice roll.
ZOINKS! You have been accepted at Sir Screech's school of Azure Magic. As a first-year student, you will be assigned a 6.9 sextillion-headed komodo dragon named Alex who will show you around the campus, clean your graffiti, and scratch your left arm.
Before school begins in January, you will need to go to Kyrgyzstan. While there, you should purchase materials for your Battling Godzilla and Simple Ingesting Spells classes.
Your lab partner will be Cher. She's an expert at conjuring fire ant-flavored scooby snack out of penises of gryffin, so we're sure you'll get along well.
We also hope you'll join one of our after-school activities, such as the Magical Miasma Team. If you've got any questions, contact your counselor, Tom Hanks. We anticipate seeing you at Easter!
Sincerely, Pickle Rick School of Assassin
I have a few questions:
How do you get the first secret medal?
Why are there pyramids (at least that's what the background features look like) on the moon?
What is the "naught" a reference to? I know it means zero or nothing, but what about that relates to this game?
How did you already fix a bug in less than 5 hours?
This one isn't a question; I just thought I'd say that the ending is pretty neat.
I'll give you a hint about the secret medal (I'd rather not give it away since it's a secret): it can be found by waiting patiently in an open, quiet spot, where certain... astronomical events may unfold.
Those pyramids are my attempt at drawing a background for the moon's surface, something like hills or mountains. I can see why they might look odd at first. And the "naught" just reflects the theme of the game a little. There isn't much here on the moon or in it's empty caves. I just thought it made for an interesting title.
And I fixed that bug by simply changing some values and reuploading the game again. There was a code block that used to run way too many times a second, which I think was causing the performance problem. Gotta get it fixed fast so less people have to deal with it.
The RANGER medal only unlocked when I completed the game without dying at all. When I completed it with one death it didn't work. It's possible it didn't work the first time for an unrelated reason, though.
π§Άπ ππ
Mars, or maybe Venus
Joined on 6/24/17