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OneThousandMeeps

68 Game Reviews w/ Response

All 283 Reviews

A fun and challenging take on the gravity switch game trope. Strong level design and achievements lead to good replayability. Would recommend.

ChimeraDev responds:

Thank you so much for playing my game! Always appreciated!

Nice touch that the ropes on the bridge are grabbable.

I accidentally landed on the house and got stuck.

Miroko responds:

You can no longer get stuck! Glad you enjoyed the lil details

Nice strategy game. Some of it depends on fortune, but I wasn't able to get close to the medals without a strategy, so it's not all luck. The level of difficulty didn't change the average score as the achievements suggest, though, so the easy level medals are actually harder to get.

rvh86 responds:

You're right, the difference between difficulties is larger later on in the game, but by then the damage is already done. But I'm going to update it to make easy mode a bit easier.

they literally spawn on the player...
update: Thank you for fixing it!

anomewastaken responds:

Doesnt really happen to me, but ill try to fix the problem

Edit: after a long time playtesting i found the problem

Edit: Solved the problem

Pretty straight forward at the start, but I don't know what to do after around level 30. The shields just get in the way of each other and you can't get at them.
I like gamepad support!

JauqGames responds:

Congrats on beating Wave 25! (as of this moment you are the 5th person to do so!) Glad to hear you like the gamepad support!

After wave 30 it might be best to either focus on getting rid of shield enemies as soon as they spawn or try to use their own shields against each other.

Thanks for playing!

The achievements are overvalued. None of them should be above 25pts except for maybe beating the virus w/ >75 health.

SirStupidity responds:

Its only like that so the game can have a total of 500 points

Edit: never mind, the achievement is functioning as normal, the connection must have bugged out (on two separate occasions :0). My internet is a little sketchy, so that could be it.
I really liked the idea behind the game. Moving the pentominoes around and trying to find the best fit in a very short time is quite hectic and actually really fun.
If you're interested in adding to the game, one thing that might be appreciated is an endless mode. Maybe the board could switch around midlevel? That would add a layer of difficulty separate from the timer.
p.s. The bovine theme is really silly lol :D

LeSam responds:

Dang, really sorry about that!! I'll look into it asap!

Thanks for playing though! And congrats on reaching the end :D

Edit also : OK! Thanks for the feedback! Maybe in a C.O.W. 2 ?^^

Works great thanks! :D
It's a pretty weird game, but I like it.

WallOfMouthes responds:

Hello! Sorry about the medal thing, I forgot the newgrounds api disconnected every hour. I think I've made a solution to keep it connected, but if all else fails your score and medals are checked and uploaded when the game is reset. Hopefully it works! Thank you.

Really fun! I love the octopus chef!

MonoFlauta responds:

Thank you, glad you like it :D
... Though return me my highscore (?) :P

The boss in this one is significantly more difficult than on the other two games. The first two I beat without checkpoints, but this one would be nearly impossible, I feel.

HeadbanGames responds:

Yes, it is harder, but very much possible.
There are some strategies you can take to get through it, try figuring them out.
If you need some direct hints on those strategies DM me.

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Meeps @OneThousandMeeps

Joined on 6/24/17

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